Showing posts with label process. Show all posts
Showing posts with label process. Show all posts

Sunday, January 20, 2013

Overall Narrative, Thinking Vs Drawing and NAKED! Sketching: What I'm Learning About The Picture Book Creative Process - by Debbie Ridpath Ohi

In case you haven't heard, I'm going to be illustrating another Michael Ian Black story: NAKED! Yes, the exclamation mark is part of the title. :-) The news was first announced on Entertainment Weekly site last week. I'm excited to be working with Justin Chanda (editor/publisher) and Laurent Linn (art director) at Simon & Schuster again.

Anyway, I'm a few weeks into the process and working hard on the first round of sketches so we have something to discuss at my Simon & Schuster meeting at the end of the month.

I learned a lot during the I'm Bored process, and am using some of the techniques that worked well for me before. As I finish a version of a drawing or sketch, for example, I use painter's tape to hang it from my office ceiling: 

Photo of my office ceiling last year during I'm Bored
I do this for two reasons:

1. I like being able to see all the drawings I've done so far for a particular project, mainly so I can check for consistency but also for overall narrative flow (more on this later in the post).

2. Because it gives me a sense of accomplishment: the ceiling starts out bare, and then gradually fills up, which is satisfying to watch. Later on, I start replacing the rougher sketches with more polished versions. Tall people have to duck when walking through my office during this time.



One of the things I love about Michael Ian Black's stories is that they leave a lot of room for the illustrator. This is even more true for NAKED! Michael told me he did this for me on purpose. I love that: knowing the author trusts me enough with his story. 


Above: my ceiling right now as I work on sketches for NAKED! Sorry for having to censor out part of the image -- some of my sketches were showing through the paper. 

What I'm finding different about the process this time: 

I do more staring at the sketches I'm taping up on the wall than actually drawing. Reason: I'm spending a LOT of time thinking about the overall narrative flow. Not just what's happening in the text, but also what's being shown in the illustrations, and how that can enhance the overall story.

There's an ebb and flow, I'm discovering, with the narrative in the illustrations sometimes diverging (but still enhancing the story) from the text but then drifting back, merging and then away again. 

Hm, I'm not explaining this very well again, am I? I'll have to give it another go at some point in the future. In any case, I'm having even more fun working on NAKED! than I did on I'M BORED.

My advice for aspiring illustrators:

Before you plunge into sketches for your story, or someone else's text, think hard about the overall story. When you do start sketches, take regular time during the process to sit back and look over what you've done so far. Instead of just examining each image on its own, make sure you scan them in sequence to check for a smooth narrative flow. Then compare to the narrative flow of the text, and how you could adjust your images to improve how both work together.

I'm finding it an immensely satisfying process. I'm meeting with Justin and Laurent in a couple of weeks; we made a great collab team during I'm Bored, and I'm so looking forward to getting their creative input.

But now it's time to take my own advice and get back to work. I'm looking forward to seeing fellow Pixel Shavings member Fred Koehler at the SCBWI Winter Conference!

- Debbie

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Debbie Ridpath Ohi's illustrations appear in I'M BORED, a picture book by Michael Ian Black (Simon & Schuster Books For Young Readers) that was chosen by The New York Times for its list Notable Children's Books Of 2012. Writer's Digest recently chose Debbie's blog Inkygirl.com as one of the Best 101 Websites For Writers. Twitter: @inkyelbows.

Thursday, October 25, 2012

Russ Cox on illustrating NITE NITE SOLDIER, process & advice for aspiring illustrators - by Debbie Ridpath Ohi



As some of you already know, our own Russ Cox illustrated the recently published Major Manners Presents: NITE NITE SOLDER, written by Michael and Beth Hofer and published by Outhouse Ink Publishing.

Russ's bright, fun illustrations really make this entertaining how-to story a great bedtime reading choice. It also comes with a CD with narration (fun military-style with a kid chorus) from Major Manners. I can SO see children and parents having fun with this just before going to bed.

One of my favorite lines: "Wiggle, jiggle, jump, and dry those toes..." (like many of the other lines in NITE NITE SOLDIER, it's just so fun to say out loud).

I've hung out with Russ at SCBWI events; he's knowledgeable, supportive of other children's book writer/illustrators and one of the nicest guys you could hope to meet. Plus he plays banjo!

Where to find Russ online:
Smiling Otis Studio - Blog -  Facebook - Twitter - Google+ - Flickr

Russ kindly agreed to answer a few questions for the Pixel Shavings blog:
How did you become illustrator of NITE NITE SOLDIER?
The publisher, Outhouse Ink Publishing, found me through an online portfolio site and contacted me. I sent them some newer pieces and decided to use me. They are a great group to work with on the book.
Which portfolio site?
They found me through childrensillustrators.com, which is where I get a lot of leads and contacts.
What was the illustration process like?
The illustration process began with reviewing the manuscript with the publisher. We chatted about ideas for the pages but they pretty much left it in my hands.

What tools/materials did you use?
Everything was sketched out using traditional pencil and paper. The final art was created with Adobe Illustrator but I still used the scans as a template and built everything in layers.
Did you chat on the phone, online or in person?
We chatted on the phone once or twice but mostly through email.

After initial contact, what happened next?
I did character studies of the Major character (every pun intended).

Once they selected a character, I did various facial expression to make sure he would be able to show different emotions.

I did a storyboard with basic elements in places to get or thoughts onto paper. Plus, it allowed us to check for flow, movement, and to make sure each page was interesting but lead to a page turn.
How many times did you revise the character sketches and storyboard before they were approved?
There were no changes to the character, which a rarity. I guess since I did several different head studies to find a direction, it saved some time in the long run. I did some quick basic storyboards to show them my thoughts which they tweaked and sent me their notes. From there, I did tight drawings for final approval. I think there were only a few minor changes.

After approval of the storyboard, I then worked up tight sketches which we sent to the designer to make sure the type would work with the layouts.
From there, I did the final art in Adobe Illustrator since they liked that look from my samples. There were a few slight adjustments but everything was worked out ahead of time.

How long did the entire process take?
From the initial contact to delivery of the final art, we spent around 6 months working on the illustrations. As you know, that is still not a lot of time for a book to be illustrated.

In retrospect, was there anything that surprised you about the process?
There were no real surprises with this book. I am working on a book with a different publisher and the approval process is taking longer than I expected. With the larger houses, I think this is the norm since the artwork has to go through several approval processes.
If you could go back in time and give your younger illustrator self some advice, what would it be?
Good question. I would have told myself to read more in my younger days. Especially more of the classics instead of so many comic books. Even though comics really helped me with composition and storytelling.
I think reading helps expand your inner vision and creative process, You, the reader, are painting the imagery in your head. I told my students to read any and everything. It will fill that inner illustrator morgue that they may withdraw from.

What do you mean by "inner illustrator morgue"?
An "illustrators's morgue" is a file that we use to keep things that are inspirational, reference (hands, feet, facial expressions, etc.), color schemes, compositions we like, and other things that we might fin useful down the road. 

Having an "inner illustration morgue" means keeping images in your head that are created from stories, articles, and conversations. A line from a poem can conjure up a beautiful image that you may want to use elements from in a future pieces. 

Sometimes sketching or writing things in a journal and sketchbook is very helpful to remember those moments.

Would you like to share anything about your current/upcoming projects?
Sure, I am working on a new book for the same publisher. It is a different story but is very amusing. I also have a second book from a different publisher that is in the beginning stages.
These projects sound exciting! Do you have any release dates for either of your new books?
They are very exciting! I hope they are stepping stones for working with larger publishers but I am really enjoying working with everyone in the smaller houses. As far as I know, they are hoping to get the books out my early summer of next year so my deadlines are very tight.

Plus I am trying to get my own story into the hands of a publisher or agent. I need to find some time to spend with my banjo. Oh, and my wife!

During this craziness, I am also working on a board game for Gamewright.
 What stage are you at now with the board game? How does the process of creating illustrations for a board game compare to that of illustrating a picture book? And how did you start working with Gamewright?
We have moved into final art with the game. It has now turned more into a card game but it still a fun game. I think kids and families are going to love it.

With anything in the commercial market, the deadline is much tighter. I am looking at less than two weeks to deliver the final art. I think the artwork has to go through more channels before being okayed. You also have more precise dimensions and size requirements to meet or the deadline for printing can be missed. Not a lot of room for trial and error.

Gamewright found me through my website via the portfolio site I am listed with. It might have been chilldrensillustrators.com but I'm not sure.

Any advice for aspiring children's book illustrators?
I am fairly new to the children's book world, and learning something new with each project or conversations with established illustrators and writers like my fellow Pixel Shavers.

I would say that joining SCBWI is a great start and a good way to begin learning how the children's publishing world works. Also attend the regional and national conferences so you can network and meet people face-to-face.

I would recommend going to library and reading through as many children's books as possible to see what's out there and being published. The final thing to do is read Uri Shulevitz's Writing With Pictures. It is packed with lots of valuable information.

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Where to find Russ online:
Smiling Otis Studio - Blog -  Facebook - Twitter - Google+ - Flickr

Also see:
Joanna Marple's interview with Russ Cox

Wednesday, July 4, 2012

Morning Flight process, Richard Jesse Watson and digital vs physical media - by Debbie Ridpath Ohi


To you Americans out there: Happy July 4th! Today I'm going to show you how I created one of my Daily Doodles (some of which I post on DebbieOhi.com). As I've mentioned before, I try to draw purely for the fun of it every day.



Sometimes I start with a blank digital canvas and just start drawing the first thing that comes into my head. Other times I'll do an image search for a word or phrase for inspiration. In this particular instance, I looked for "kite child" Google Image search and settled on the image at the top of a Flow Psychology page.


Ever since attending Richard Jesse Watson's session at the SCBWI Illustrators' Intensive Day in LA last year, I've been experimenting more with textures. I loved all the sessions that day and learned something new from each of them, but it was Richard's that affected me the most because his method (very loose and free) was closest to mine.

Richard Jesse Watson during an Illustrator Intensive
at the SCBWI-LA conference last year.

 Richard incorporated textures by manipulating and using a variety of physical media. I was fascinated and inspired, and was inspired to try something similar.

Richard Jesse Watson during an Illustrator Intensive
at the SCBWI-LA conference last year.
Since I work digitally, I had to look for other ways to bring texture into my drawings. I started experimenting with Photoshop's texture brushes.


To Photoshop users: you can find many, many texture brushes online as well as tips on how to install brushes, if you don't already know. You can also create your own brushes.


I used texture brushes and shades of yellow/orange to create a sunrise (or sunset, depending on how you choose to look at it). I used several layers so I could play around a bit with different colours.

When I was happy with the look, I added a plain black ground:


And grass:


And a silhouette of a running child. I had the child's arms stretching up to hold the kite:


Finally, I added the kite. I made the layer slightly transparent so you could see part of the sky showing through. I also added a paler colour to make it look like the sun was just peeking over the hill:


I put the sun on a different layer so I could move it around and see what worked best.

And yes, I'm all about layers. I know there's a much different satisfaction in working with physical media and I totally get why many artists prefer non-digital art, but the flexibility of digital media encourages me to experiment. 

With such a small office space and limited time, I'm not sure I'd feel as free to experiment with such a wide range of styles and methods if I knew that I'd have to re-do the entire piece if I screwed up, or potentially waste expensive art materials.

BUT before you traditional artists jump on me, I also admit that I don't have much experience in working with physical media. I'd love to hear thoughts from those who work regularly with both physical and digital art! Feel free to post in the comments section below.

Next up: the splendiferous Fred Koehler, whose Dad's Bad Day comes out from Dial Books For Young Readers in Spring 2014.

And just over two months until I'm Bored (new picture book written by Michael Ian Black and illustrated by yours truly) comes out, woohoo! Simon & Schuster Books For Young Readers have moved the publication date up to September 4th, 2012. CAN'T WAIT.

-- Debbie

I blog about writing & illustrating picture books for Simon & Schuster Books For Young Readers as well as writing & illustrating for young people in general. 








Wednesday, February 22, 2012

Cloudwatching - by Debbie Ridpath Ohi

This piece began as one of my Daily Doodles, where I experimented with a very loose and very sketchy line (no initial sketch/shapes) in Photoshop CS5:

I initially envisioned the little girl and her monster to be on a rooftop, but decided to put her on a hillside looking up at clouds in the sky instead:



I added some subtle shading in the bottom part of the hill to add a feeling of depth. I also used more than one pale grey for the clouds...again to add some texture and depth.


Next, I colored in the girl and the monster. Then, to make the hill look more like a natural part of the illustration, I added grass and flowers:


I drew in the stalks of grass by hand (digitally, that is) but did some cheating -- I only did a few sections, then copied and pasted those sections around the hill, altering the rotation a bit so it wouldn't look so obvious I was cutting and pasting. Then I added in some extra blades of grass here and there by hand.

Here's a screenshot of my layers, for those curious:


Yes, I love layers!

Next up: the fantabulous FRED KOEHLER.

I'm starting to blog about the process of creating I'm Bored (written by Michael Ian Black, illustrated by yours truly) with Simon & Schuster Books For Young Readers, for those interested. Included: photos, quotes, sketches & process info from the very beginning, working with editor Justin Chanda and art director Laurent Linn, through to finals and launch. I'd be delighted if you joined me.